Dear Players
We would like to present you below a changes in the balance of each vocation before official launching on 21.09.2023 at 18:00 CEST / 13:00 GMT-3 . We also invite you to watch the new trailer on Youtube and to activity on Facebook at the last post, where you can get 15 premium points!
General Changes:
- Separate the main stats Increase Damage & Protection All Elements into Increase Damage PVP/PVE & Protection All Elements PVP/PVE in both items and character stats - to balance the value of these stats, as well as PVE and PVP gameplay,
- Reducing the maximum speed by 25% and reducing speed received every level by 25% - to make gameplay smoother,
- Introducing level restrictions on the use of individual runes - in order to separate the different stages of gameplay:
- Manarune - 100 level,
- Ultimate Healing Rune - 150 level,
- Strong Manarune - 200 level,
- Evil Manarune, Evil Uh, Evil Manauh - 300 level + as additional requirement are completed quest,
- Mystic Mana Potion, Mystic Health Potion, Mystic Spirit Potion - 500 level + as additional requirement are completed missions to kill Dark Monsters and done the quest,
- Improving most monsters for close-range and ranged attacks - in order to diversify the combat strategy so that the fight is not just about running away.
⚔️Sorcerer:
- Balance and reduce regeneration from manarunes by around 10%,
- Improving offensive spell formulas and reducing damage gain by around 15%.
⚔️Druid:
- Balance and reduce regeneration from manarunes by around 10%,
- Improving offensive spell formulas and reducing damage gain by around 10%.
⚔️Knight:
- Balance and reduce regeneration from healing runes by around 10-15%,
- Weakening of offensive spell damage formulas at mid-game,
- Rework of offensive spell damage formulas for better scaling with skills/weapons,
- Improvement of offensive spell damage formulas in terms of scaling with level - in order to better feel the damage increment with increasing levels,
- Improving and reducing built-in protection.
⚔️Paladin:
- Reduce regeneration from healing spells by around 15-20%,
- Balance and reduce healing regeneration from healing runes by around 10-15% - to balance healing when use double-healing,
- Increase regeneration of mana restoration from Evil Manauh and Mystic Spirit Potion,
- Rework and weaken offensive spell damage formulas for scaling with skills/weapons - to balance vocations when have very high skills and weapons with high attack at mid-game,
- Improving damage formulas of offensive spells in terms of scaling with level - in order to better feel the damage increment with increasing levels,
- Improving and reducing built-in protection.
Thank You! |