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NEWS ARCHIVE
14.9.2023 -
Balance Information
Author: GM Lucyfer

Dear Players

We would like to present you below a changes in the balance of each vocation before official launching on 21.09.2023 at 18:00 CEST / 13:00 GMT-3 . We also invite you to watch the new trailer on Youtube and to activity on Facebook at the last post, where you can get 15 premium points!

General Changes:

  • Separate the main stats Increase Damage & Protection All Elements into Increase Damage PVP/PVE & Protection All Elements PVP/PVE in both items and character stats - to balance the value of these stats, as well as PVE and PVP gameplay,
  • Reducing the maximum speed by 25% and reducing speed received every level by 25% - to make gameplay smoother,
  • Introducing level restrictions on the use of individual runes - in order to separate the different stages of gameplay:
  1. Manarune - 100 level,
  2. Ultimate Healing Rune - 150 level,
  3. Strong Manarune - 200 level,
  4. Evil Manarune, Evil Uh, Evil Manauh - 300 level + as additional requirement are completed quest,
  5. Mystic Mana Potion, Mystic Health Potion, Mystic Spirit Potion - 500 level + as additional requirement are completed missions to kill Dark Monsters and done the quest,
  • Improving most monsters for close-range and ranged attacks - in order to diversify the combat strategy so that the fight is not just about running away.

⚔️Sorcerer:

  • Balance and reduce regeneration from manarunes by around 10%,
  • Improving offensive spell formulas and reducing damage gain by around 15%.

⚔️Druid:

  • Balance and reduce regeneration from manarunes by around 10%,
  • Improving offensive spell formulas and reducing damage gain by around 10%.

⚔️Knight:

  • Balance and reduce regeneration from healing runes by around 10-15%,
  • Weakening of offensive spell damage formulas at mid-game,
  • Rework of offensive spell damage formulas for better scaling with skills/weapons,
  • Improvement of offensive spell damage formulas in terms of scaling with level - in order to better feel the damage increment with increasing levels,
  • Improving and reducing built-in protection.

⚔️Paladin:

  • Reduce regeneration from healing spells by around 15-20%,
  • Balance and reduce healing regeneration from healing runes by around 10-15% - to balance healing when use double-healing,
  • Increase regeneration of mana restoration from Evil Manauh and Mystic Spirit Potion,
  • Rework and weaken offensive spell damage formulas for scaling with skills/weapons - to balance vocations when have very high skills and weapons with high attack at mid-game,
  • Improving damage formulas of offensive spells in terms of scaling with level - in order to better feel the damage increment with increasing levels,
  • Improving and reducing built-in protection.

Thank You!